Mysterious Castleios
A minimal touch interface controls a party in a turn-based adventure set in a procedurally generated open world filled with monsters and treasure. Play in your browser at https://www.mysterious-castle.com - Control up to 4 characters as they explore and engage in tactical turn based combat with enemy parties of monsters in a labyrinthine open world. - Use combat techniques, spells, bows, wands, staffs, potions, sneak-attacks, and more to dispatch monsters - Pick locks, find hidden keys, and open secret doors as you make your way to the bottom of the network of dungeons that dot the forest. - Unique, procedurally generated open world with varied monsters and items makes for endless playability.

Capturas de tela

Galeria da loja · 16
🇦🇪
#56
United Arab Emirates · paid
Games (all)
🇨🇦
#68
Canada · paid
Games · Role Playing
🇯🇵
#80
Japan · paid
Games · Strategy
🇨🇦
#81
Canada · paid
Games · Strategy
🇺🇸
#84
United States · paid
Games · Role Playing

Presença nas lojas

Em 15 de jul. de 2026desatualizado (63 d)
Avaliação 4.50
Avaliações 2
Preço
Versão 1.80.1
Atualizado 14 de jul. de 2026
Lançado 22 de set. de 2011

Grade de rankings

Ranking atual por país × gênero, em faixas de cores
1–3 4–10 11–50 51–100 100+
🇦🇪AE🇨🇦CA🇯🇵JP🇺🇸US🇩🇪DE
Games (all)
56
Games · Role Playing
6812
849
9518
Games · Strategy
8116
80

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Histórico de versões

Versões observadas, da mais recente para a mais antiga
v1.80.114 de jul. de 2026
Mysterious Castle 1.80.1 ADDITIONS: * Completely updated the rendering system from SDL2 to SDL3 including many graphical improvements! * All new lighting system casts colored lights and emissive pixels. Makes the world darker with more contrast, but also increases sneak success chances. * Increased number of light items (torches, lanterns, etc.) that can be found. * Increased effectiveness of darkvision skill. BUGFIXES: * Fixed a bug where all potions were a free action to drink. * Fixed a bug where the death screen of a character could cause combat to get stuck on the last character and not be able to proceed, requiring a reload before combat. * Fixed a rare world generation crash that could effect worlds that were regenerated after a constraints failure. * Fixed a bug where "unstuck" statuses would appear for out of party combat. * Fixed a bug where healing unconscious party members would stabilize them but make them turn blue instead of green. * Fixed a bug where the ice dungeon sometimes did not have an entrance, and the dragon slayer would not give you a map. * Fixed a bug where you could not always press backspace while editing names on iPads. * Fixed a bug where some magic weapons would show '?' in their info pane.

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