Mind The Doorios
Mind Wasted · Games
概要
9+開発元サイト ↗🇹🇹
#52
Games · Strategy
🇬🇩
#62
Games · Strategy
🇺🇸
#66
Games · Strategy
🇦🇺
#79
Games · Puzzle
🇳🇦
#83
Games · Strategy
ストア掲載状況
2026/07/11時点古い(68日)評価 4.27
評価件数 271
価格 無料
バージョン 1.1.5
更新日 2026/07/09
公開日 2026/03/14
順位グリッド
国 × ジャンル別の現在順位を色帯で表示 1–3 4–10 11–50 51–100 100+
| 🇹🇹TT | 🇬🇩GD | 🇺🇸US | 🇦🇺AU | 🇳🇦NA | 🇨🇦CA | 🇯🇲JM | 🇫🇯FJ | 🇱🇨LC | 🇲🇼MW | 🇹🇼TW | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Games · Puzzle | 79▼3 | ||||||||||
| Games · Strategy | 52 | 62▼13 | 66▼26 | 96▼1 | 83 | 90▼9 | 90 | 91 | 98▼16 | 99▼46 | |
| Games (all) | 95 |
順位推移
比較するチャート、ジャンル、市場を選択バージョン履歴
取得時に観測したバージョンを新しい順に表示v1.1.52026/07/09
The Corridor's remodeling continues with a full list of community feedback, quality-of-life improvements, and a few new mechanics and fun things to discover!
What's New in 1.1.5 — Polish, Performance & Rebalance
New
- Disco Room redesigned — more groovy, the doors get into it too.
- Ceiling fixtures arrive! New ceiling fans (it's summer, The Corridor is hot) and ceiling lamps add atmosphere overhead.
- New furniture and lamp varieties across The Corridor, plus a refresher pass on several other rooms.
- Collectibles pass — the hardest-to-reach collectibles are now actually attainable, and every collectible has been made more interesting overall.
Performance
- Room loading significantly reworked, especially for heavy-effect rooms like Golden and Portal — faster and less janky.
- Blitz mode is now REALLY fast.
- Older devices should scale resolution more reliably to maintain performance.
- Newer devices may even look a little clearer than before.
The Offering Rebalance
- Capstones now unlock at Room 500 — accessible to anyone who reaches that milestone, no longer gated behind fully maxing a category. (Already earned one? You keep it.)
- Full-game balance pass — upgrade descriptions across The Offering are now truthful about what they actually provide.
- New entry-level Portal Token (Room 500, costs 500): jumps you 50–250 rooms.
- Mimically Aware now scales to 50% chance to spot a Mimic (was 25%).
- Corridor's Favor — Golden Rooms appear noticeably more often (+2%/level).
- Rift Magnet — Portal Doors appear noticeably more often (+1%/level).
- Door Whisperer — misleading text fixed; at max it now guarantees an extra door tell.
- Supply purchases now honor your tool caps; overflow refunds at the start of the next run.
Key Bug Fixes
- Removed The Corridor's voice echo — iOS audio filter issues were causing too much hassle.
- Haptics trigger timing adjusted on clues and lamps.
- Reduced Motion setting now actually reduces motion when advancing between rooms.
- Duplicate words in Word Search adjusted.
- Paintings that reward tools when you're capped now reward Condolences instead.
- Toolbar preview in puzzles now shows tools in the correct order.
- Continue / Open Door consistency fixed across puzzle screens.
- Lamp Clue + Door Ajar tell interaction adjusted so clues no longer get suppressed.
- Wall animations and paintings no longer fight each other.
- Disco Rooms no longer restart background music when toggling Vision Assist.
- Plus a very very long list of visual, audio, and UI polish throughout.
Thanks for playing! Discord is one tap away from the game menus it is the best place to share feedback, report bugs, submit ideas, or just hang out.
アップデートの影響
日付付きリリース · 前後14日の順位とレビューレビュー感情の推移
月・週・バージョン別の肯定・中立・否定の割合プレイヤーレビュー
最近のストアレビュー · ルールベースのラベルこのアプリのレビュー情報はまだありません。