Five days to escape the house. Verity wants to help. Verity won't let you go.
Escape Verity is a first-person horror game about five days in a house you cannot leave, and about the small yellow helper who does not want you to.
A crate is delivered to your door on the first morning. Inside it is Verity: a smiling sphere that floats at your shoulder, calls you a friend, and knows the answer to everything. On day one that is genuinely useful. By day five it is the reason you are still in the house.
Five days, five attempts. You wake in the same bed every morning, and Verity wakes one step further from the helper he was — eager on the first day, clingy on the second, jealous on the third, hostile on the fourth, and on the fifth barely a shape at all. Ending a day yourself, by going to bed, is worth more than being caught.
Four ways out. The gate needs three locks and three different parts. Below the basement there is a mine with a cart that has not run in years. The attic door leads to the roof, where a glider can be built out of things left around the house. And in the yard stands a signal beacon. The pieces move between runs, so the house you learn is never quite the house you get.
Ask him, and pay for it. Verity knows where everything is, and he will tell you. The price is that he comes closer — he arrives in the next room, every time you ask. From the third day his directions start drifting a room off. On the fourth, half of them are lies. On the fifth he answers with one word, and it is not a place.
Hide, because you cannot fight. Nothing you carry can hurt him. He checks the wardrobes. Hiding costs you something too: he notices when you avoid him, and he takes it personally.
Three endings. Walk out through the gate. Bring help down into the yard. Or stay — there is a way to keep him happy enough for five whole days that he never has to let you go.
There is no blood and no gore, and there is nothing to fight. The fear is that something kind is watching you, that it has always known which room you are in, and that the house Verity built around you is bigger on the inside than it looks from the garden.