Mind The Doorios
Mind Wasted · Games
About
9+Developer site ↗🇹🇹
#52
Games · Strategy
🇬🇩
#62
Games · Strategy
🇺🇸
#66
Games · Strategy
🇦🇺
#79
Games · Puzzle
🇳🇦
#83
Games · Strategy
Store presence
As of Jul 11, 2026stale (68d)Rating 4.27
Ratings 271
Price Free
Version 1.1.5
Updated Jul 9, 2026
Released Mar 14, 2026
Rank grid
Current rank by country × genre, shown as color bands 1–3 4–10 11–50 51–100 100+
| 🇹🇹TT | 🇬🇩GD | 🇺🇸US | 🇦🇺AU | 🇳🇦NA | 🇨🇦CA | 🇯🇲JM | 🇫🇯FJ | 🇱🇨LC | 🇲🇼MW | 🇹🇼TW | |
|---|---|---|---|---|---|---|---|---|---|---|---|
| Games · Puzzle | 79▼3 | ||||||||||
| Games · Strategy | 52 | 62▼13 | 66▼26 | 96▼1 | 83 | 89▼8 | 90 | 91 | 98▼16 | 99▼46 | |
| Games (all) | 95 |
Rank over time
Choose chart, genre, and markets to compareVersion history
Versions observed at capture, newest firstv1.1.5Jul 9, 2026
The Corridor's remodeling continues with a full list of community feedback, quality-of-life improvements, and a few new mechanics and fun things to discover!
What's New in 1.1.5 — Polish, Performance & Rebalance
New
- Disco Room redesigned — more groovy, the doors get into it too.
- Ceiling fixtures arrive! New ceiling fans (it's summer, The Corridor is hot) and ceiling lamps add atmosphere overhead.
- New furniture and lamp varieties across The Corridor, plus a refresher pass on several other rooms.
- Collectibles pass — the hardest-to-reach collectibles are now actually attainable, and every collectible has been made more interesting overall.
Performance
- Room loading significantly reworked, especially for heavy-effect rooms like Golden and Portal — faster and less janky.
- Blitz mode is now REALLY fast.
- Older devices should scale resolution more reliably to maintain performance.
- Newer devices may even look a little clearer than before.
The Offering Rebalance
- Capstones now unlock at Room 500 — accessible to anyone who reaches that milestone, no longer gated behind fully maxing a category. (Already earned one? You keep it.)
- Full-game balance pass — upgrade descriptions across The Offering are now truthful about what they actually provide.
- New entry-level Portal Token (Room 500, costs 500): jumps you 50–250 rooms.
- Mimically Aware now scales to 50% chance to spot a Mimic (was 25%).
- Corridor's Favor — Golden Rooms appear noticeably more often (+2%/level).
- Rift Magnet — Portal Doors appear noticeably more often (+1%/level).
- Door Whisperer — misleading text fixed; at max it now guarantees an extra door tell.
- Supply purchases now honor your tool caps; overflow refunds at the start of the next run.
Key Bug Fixes
- Removed The Corridor's voice echo — iOS audio filter issues were causing too much hassle.
- Haptics trigger timing adjusted on clues and lamps.
- Reduced Motion setting now actually reduces motion when advancing between rooms.
- Duplicate words in Word Search adjusted.
- Paintings that reward tools when you're capped now reward Condolences instead.
- Toolbar preview in puzzles now shows tools in the correct order.
- Continue / Open Door consistency fixed across puzzle screens.
- Lamp Clue + Door Ajar tell interaction adjusted so clues no longer get suppressed.
- Wall animations and paintings no longer fight each other.
- Disco Rooms no longer restart background music when toggling Vision Assist.
- Plus a very very long list of visual, audio, and UI polish throughout.
Thanks for playing! Discord is one tap away from the game menus it is the best place to share feedback, report bugs, submit ideas, or just hang out.
Update impact
Dated releases · rank and review signals, 14 days before → afterReview sentiment over time
Positive, neutral, and negative share by month, week, or versionPlayer reviews
Recent store reviews · rule-based labelsReview coverage is not available yet for this app.