Mind The Doorios
Mind Wasted · Games
You're going to download this. Let's not overthink it. Two doors. You pick one. You live or you die. That's the whole game, yes, really. No skill trees. No crafting. One mechanic, one choice, and The Corridor is already tired of you. Features, since you're still reading: - One choice. That's the whole mechanic. You're still going to get it wrong. - No tutorials. No hand-holding. A small amount of sympathy, withdrawn without notice. - The Corridor has feelings about your decisions, and none of them are positive. - Streaks that make you feel invincible approximately two seconds before you're not. - Clues and props that are genuinely helpful, which somehow makes it worse when you ignore them and die. - Achievements, collectibles, and a progression system called "Condolences". You're going to need them. - Game Center integrated leaderboards, challenges, and achievements because The Corridor doesn't play favorites. It just keeps score. Free to play. No paywalls. No battle pass. No premium cosmetic DLC. The only cost is your time, your sanity, and the slow realization that you could be doing literally anything else right now — but instead you're here, telling yourself "one more round" for the ninth time. We're not judging you. The Corridor is. But we're not. We promise.
🇹🇹
#52
Trinidad and Tobago · free
Games · Strategy
🇬🇩
#62
Grenada · free
Games · Strategy
🇺🇸
#66
United States · free
Games · Strategy
🇦🇺
#79
Australia · free
Games · Puzzle
🇳🇦
#83
Namibia · free
Games · Strategy

Store presence

As of Jul 11, 2026stale (68d)
Rating 4.27
Ratings 271
Price Free
Version 1.1.5
Updated Jul 9, 2026
Released Mar 14, 2026

Rank grid

Current rank by country × genre, shown as color bands
1–3 4–10 11–50 51–100 100+
🇹🇹TT🇬🇩GD🇺🇸US🇦🇺AU🇳🇦NA🇨🇦CA🇯🇲JM🇫🇯FJ🇱🇨LC🇲🇼MW🇹🇼TW
Games · Puzzle
793
Games · Strategy
52
6213
6626
961
83
898
90
91
9816
9946
Games (all)
95

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Version history

Versions observed at capture, newest first
v1.1.5Jul 9, 2026
The Corridor's remodeling continues with a full list of community feedback, quality-of-life improvements, and a few new mechanics and fun things to discover! What's New in 1.1.5 — Polish, Performance & Rebalance New - Disco Room redesigned — more groovy, the doors get into it too. - Ceiling fixtures arrive! New ceiling fans (it's summer, The Corridor is hot) and ceiling lamps add atmosphere overhead. - New furniture and lamp varieties across The Corridor, plus a refresher pass on several other rooms. - Collectibles pass — the hardest-to-reach collectibles are now actually attainable, and every collectible has been made more interesting overall. Performance - Room loading significantly reworked, especially for heavy-effect rooms like Golden and Portal — faster and less janky. - Blitz mode is now REALLY fast. - Older devices should scale resolution more reliably to maintain performance. - Newer devices may even look a little clearer than before. The Offering Rebalance - Capstones now unlock at Room 500 — accessible to anyone who reaches that milestone, no longer gated behind fully maxing a category. (Already earned one? You keep it.) - Full-game balance pass — upgrade descriptions across The Offering are now truthful about what they actually provide. - New entry-level Portal Token (Room 500, costs 500): jumps you 50–250 rooms. - Mimically Aware now scales to 50% chance to spot a Mimic (was 25%). - Corridor's Favor — Golden Rooms appear noticeably more often (+2%/level). - Rift Magnet — Portal Doors appear noticeably more often (+1%/level). - Door Whisperer — misleading text fixed; at max it now guarantees an extra door tell. - Supply purchases now honor your tool caps; overflow refunds at the start of the next run. Key Bug Fixes - Removed The Corridor's voice echo — iOS audio filter issues were causing too much hassle. - Haptics trigger timing adjusted on clues and lamps. - Reduced Motion setting now actually reduces motion when advancing between rooms. - Duplicate words in Word Search adjusted. - Paintings that reward tools when you're capped now reward Condolences instead. - Toolbar preview in puzzles now shows tools in the correct order. - Continue / Open Door consistency fixed across puzzle screens. - Lamp Clue + Door Ajar tell interaction adjusted so clues no longer get suppressed. - Wall animations and paintings no longer fight each other. - Disco Rooms no longer restart background music when toggling Vision Assist. - Plus a very very long list of visual, audio, and UI polish throughout. Thanks for playing! Discord is one tap away from the game menus it is the best place to share feedback, report bugs, submit ideas, or just hang out.

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